A story-driven adventure about choices and consequences, chaos and order, where you are dropped into the world of a real revolution.
Players explore the world of the 19th century short story, The Yellow Wall-paper and its author, Charlotte Perkins Gilman who was an important suffragist.
Bycatch is a casual card game about the topics of remote warfare and drone surveillance. It is a simple to learn and quick to play game aimed at a broad audience.
Explore the worlds of Californium, a first person exploration game where you are a writer trapped into shifting realities.
Datum Explorer is a multi-platform project, creating an exploratory virtual experience of the English countryside from anywhere in the world.
Pirate Fishing is an interactive investigation set in Sierra Leone.
A personal game that offers new ways of mourning. Designed by the father of Joel, a boy who died at the age of four.
This first-person documentary game follows in the footsteps of Henry David Thoreau, attempting to live a self-reliant life at Walden Pond.
This game, inspired by Alaska Native culture, brings the world of Iñupiaq stories alive.
Game development, creativity without compromise, sleepless nights, ninjas, coffee hallucinations, bugs, confessions and the relentless pursuit of making the most innovative computer game in just one weekend: in the interactive documentary ”48 Hour Games” the viewer engages with the world of game-jamming.
A crowdsourcing project on the propagandistic “Taman Mini” amusement park, in which the films made by visitors lead to a dialogue about Indonesian history.
This surprising combination of video game and book maps out the multifaceted history of typography.
A groundbreaking fusion of documentary and video game in which visitors play the detective, unraveling the interests that lurk behind the Canadian oil industry
A transmedia adventure in the heart of gothic cathedrals.
Three times a week, Internet pioneer Ze Frank humorously deals the world while creating wonderful collaborative artworks with his Internet audience.
Can you survive the hardships of poverty, unemployment and homelessness?
A hybrid documentary game addressing the impending energy crisis which includes animation, live action, documentary and fiction in a dynamic, choice-based narrative.
Shot entirely in Second Life, an “avatar” sets out to document the virtual world around him.
A live event inviting you to play with real emotions, using brain scanners, biometric sensors and carnivalesque props.
How should policy makers deal with the rapidly dissolving boundaries between media? Hans Maarten van den Brink, director of the Dutch Cultural Media Fund, calls for a focus on content instead of re-organizations.