Past events

DocLab Live: Bloodless – Guided by the Ghost of a Korean Sex Worker 25 Nov 2017 at 17:00

Special presentation on VR installation Bloodless, in which director Gina Kim and guests discuss the influence of American military presence on the South Korean people since 1956.

DocLab Live: Order, Chaos and Everything 21 Nov 2017 at 20:00

Join Jonathan Harris on a secular pilgrimage: from physical reality to the chaos of YouTube, and a digital simulation of consciousness.

Industry Session: Making VR Work for Audiences 20 Nov 2017 at 10:00

Zillah Watson, Commissioning Editor for Virtual Reality at the BBC, on how to make VR work for audiences.

more events

Charlotte

Players explore the world of the 19th century short story, The Yellow Wall-paper and its author, Charlotte Perkins Gilman who was an important suffragist.

Charlotte is a video game in which players explore the world of the 19th century short story, The Yellow Wall-paper and its author, Charlotte Perkins Gilman who was an important suffragist. Players assemble the narratives from public domain, digitized museum and archive primary sources. The fictional narrative from The Yellow Wall-paper is used as an overarching experience to guide players through the different rooms that make up her life circa 1870-1890. An experiment in embedding rich humanities content in a game, we seek to engage general audiences with ideas on marriage, relationships and women’s roles in 19th century America.

Project details

Year of development :2016
Created by:Elizabeth Goins

Available formats