Past events

DocLab Live: Immersive Showcase 22 Nov 2016 at 20:00

Immersive storytelling is going through an unprecedented evolution. But where does the hype end and do new art forms take shape?

Industry Session: Putting Your Audience in the Story 22 Nov 2016 at 12:00

Virtual reality pioneer Zillah Watson tells you all about storytelling in emerging consumer technology.

Industry Talk: The (Un)defined Business of Interactive 22 Nov 2016 at 15:00

With over 10 years of digital non-fiction art production behind us, this talk explores future developments of interactive storytelling and how to fund it.

more events

That Dragon, Cancer

A personal game that offers new ways of mourning. Designed by the father of Joel, a boy who died at the age of four.

This poetic and playful game was designed by the father of Joel Green, a little boy who died at the age of four from the many brain tumors that began to afflict him in his first year of life. The Green family’s personal chronicle is a love letter to their son, who is gone but far from forgotten. The game proposes new ways of mourning. We see the family at the hospital, in the living room and whiling away lazy days at the playground. We hear Joel’s laughter somewhere in the distance. The player wanders calmly through their daily lives and is confronted along the way with the choices they had to make. Click on elements in the game world to activate interactions and dialogue such as a voicemail message from Joel’s mother Amy. Their memoires recall how Ryan and Amy embraced hope in the face of death. Thousands of people sent them photos of their own sick or dying child, and this underlines the emotional potency of the story and its subtle handling of life, death, faith, hope and sorrow. It serves as a memorial to all those children. This year, IDFA is also screening Thank You for Playing, the making-of documentary.

Selected for IDFA 2015 and eligible for the IDFA DocLab Award for Immersive Non-Fiction.

Presented as part of the DocLab: Seamless Reality program by IDFA and De Brakke Grond as an interactive installation from 19-29 November.

Project details

Year of development :2015
Created by:Amy Green, Ryan Green & Josh Larson
With:Numinous Games

Available formats