An immersive journey into the uncertainty and despair of the UK’s immigration detention system.
Using state-of-the-art technology C.a.p.e. Drop_Dog teleports the visitor to the stage and into the core of two short stories.
An innovative way to experience Bosch’s most famous painting up close and personal.
WE ARE DATA – Mirror Room is an installation that lets you experience how it feels to become data.
Step into one man’s memories of a moment that changed Irish history forever: the 1916 Easter Rising.
A virtual reality documentary that puts viewers face-to-face with the last northern white rhinos.
A story-driven adventure about choices and consequences, chaos and order, where you are dropped into the world of a real revolution.
Experience what it means to be a girl in Sierra Leone and deal with the issues that affect girls on a daily basis.
A WebVR series about some of life’s most basic and essential pursuits: eating, pooping, sleeping, etc.
Players explore the world of the 19th century short story, The Yellow Wall-paper and its author, Charlotte Perkins Gilman who was an important suffragist.
A journey to the land of indigenous elder Nyarri Morgan and the Martu tribe in the remote Western Australian desert.
Explore the beauty, dangers and mythological allure of London’s Victorian sewer system in an interactive documentary that blends podcast journalism and VR gaming.
A virtual journey from the refugee crisis in Europe to the bloodbath in Syria, placing the dry “data reality” of the news in an emotional perspective.
A seminal piece in the history of interactive documentary, reimagined and re-released as a virtual reality experience.
An immersive and sensory portrait of Mexico City, in collaboration with 12 Mexican artists from various disciplines.
A virtual experience of forgotten answering machine messages and a very special videotape that director and found footage fanatic Bert Hana picked up in a second-hand store in France.
A poetic, interactive VR documentary in which the residents of the run-down Dizengoff Square in Tel Aviv muse on their lives, loves, longing and loneliness.
In this intimate, alienating and comforting audio walk, strangers become friends and the people we once knew become strangers.
Step into the comfortable dream space and help build this big experimental Canadian dream project.
Bioni Samp’s bees don’t just make honey – they also make music. A fascinating, mind-expanding glimpse into the exceptional world inside the beehive.
What’s it like to be blind? Notes on Blindness is an enchanting, award-winning interactive VR experience, based on the audio diary of author and theologian John Hull.
A meditative virtual walk through the mental worlds of a former member of the Unification Church, a skinhead and a jihadist.
The Perfect Human is a VR film, part of a crossmedia project about the impact of developments in science and technology on what it means to be human.
SMART and OKIO REPORT transport you to Jisr al-Shughur, Syria, to experience the tragedy as if you were there.
With a slow, poetic and contemplative pace, The Cave confronts the viewer with the supernatural power of painted prehistoric caves (which were none other than the first “immersive experiences”) as if you discover one of them for the first time.
Offshore VR takes its audience into a derelict, shattered drill platform far away in some unspecified ocean where something has gone terribly wrong.
Datum Explorer is a multi-platform project, creating an exploratory virtual experience of the English countryside from anywhere in the world.
The Museum of Stolen art is a virtual space for art that has been stolen or looted. It is an Oculus Rift experience where one can enjoy artwork that is otherwise hidden.
Step into the virtual shoes of Decontee Davis, who recovered from Ebola and now helps other victims of the disease in a township in Monrovia, Liberia.
A personal game that offers new ways of mourning. Designed by the father of Joel, a boy who died at the age of four.
This first-person documentary game follows in the footsteps of Henry David Thoreau, attempting to live a self-reliant life at Walden Pond.
A walk in the woods as an interactive experience for people of all ages.
Virtual reality deployed in the battle against domestic violence makes the viewer an eyewitness to a dangerous situation.
A virtual environment that brings back to life the historical collection of the Mosul Museum, raided by IS in 2014.
Step into the first “drawn reality” by Jan Rothuizen, about the “premium experience” of the tower room in an Amsterdam department store.
One survivor of the London bombings of July 7, 2005 talks about that day and gives us a sense of the trauma that still haunts her.
An ominous, poetic and virtual odyssey through the trenches of the memory of a photographer from World War I.
A virtual reality love trip through the brain activity that occurs in the staggering moment you fall in love; a poem written in data.
A virtual reality exploration of the heavily guarded border between North and South Korea makes the paranoia of the Cold War palpable.
One of the first 360-degree documentary films ever, investigating the future of virtual reality.
Visit singer-songwriter Patrick Watson’s studio through virtual reality.
An interactive performance installation allowing the user to enter the body and mind of another person.
An immersive, interactive documentary on the cutting edge of art and computer code.
An award-winning virtual reality documentary about a tragic memory of 1973 Chile.
A 360-degree documentary that shows the climatological and cultural changes taking place in the Arctic area, literally from all sides.
An immersive art app, re-creating two post-war communities that no longer exist.
This collaboration between Vincent Morisset and art rockers Arcade Fire is a fascinating experiment with interactivity, in which you the viewer get to build your own video installation at home.
A groundbreaking fusion of documentary and video game in which visitors play the detective, unraveling the interests that lurk behind the Canadian oil industry
Love him or hate him.
When Documentary and Technology Converge
Wildlife in Banff National Park from the perspective of a grizzly bear and that of the park rangers watching her 24 hours a day.
The website as a confessional: insomniacs are asked to provide insight into their affliction, which will be used in an interactive artwork.
Three-dimensional web installation about the turbulent history of The Block, an aboriginal district in the heart of Sydney. Forty years on, it’s about to make way for a new development.
A digital recording of the residents of a Toronto high-rise as they work with an architect to improve their home.
An individual, immersive experience that uses the latest technologies to transport its users to a virtual mix between Shanghai and Brussels.
An immersive journalistic experience where the viewer becomes a witness to the consequences of food shortages in Los Angeles.
National Parks Project is a collaborative film, music, TV and new media project on Canada’s National Parks. Like never before.
An insider’s look at the operation that killed bin Laden
Life in Shatila, a decades-old Palestinian refugee camp in Beirut, whose 12,000 inhabitants are among the oldest group of refugees in the world.
A cinematic story machine that tells you who you are, based on the material possessions you hold dear.
Choose your own field of vision in the images of a bloody protest in pre-revolutionary Libya or a chaotic police arrest on the streets of New Orleans.
A search for creative, artistic ways to intervene in public space, presented both linearly and non-linearly. Winner IDFA DocLab Award for Digital Storytelling 2011.
Kickoff to the extensive documentary project Highrise, which delves behind the myriad high-rise apartment windows that tower into the urban skylines of the world.
Interactive installations, immersive performances and other unexpected representations of reality, presented by IDFA DocLab, Paradocs and Brakke Grond.
Digital documentary pioneers turn their interactive documentary into a live cinema event. With Insitu and The Prism: Krisis Greece 2011, both selected for the IDFA DocLab Competition.
Live presentations of three of the most innovative projects at IDFA 2011: the webdoc and installation Barcode.tv, the interactive installation What Is It Like to Be a Bird? and the immersive iPad app Condition One. The authors will showcase their