pplkpr is an app that tracks, analyzes, and auto-manages your relationships. Using a smartwatch, pplkpr monitors your physical and emotional response to the people around you, and optimizes your social life accordingly.
A collection of 12 very, very, very short interactive explorations. To discover quickly, without rushing.
The interactive documentary Why Srebrenica Had To Fall is part of an ongoing investigation lasting 20 years, into the circumstances of the genocide in the Bosnian enclave of Srebrenica in 1995.
The Perfect Human is a VR film, part of a crossmedia project about the impact of developments in science and technology on what it means to be human.
Bycatch is a casual card game about the topics of remote warfare and drone surveillance. It is a simple to learn and quick to play game aimed at a broad audience.
In Videos 4 U, we find someone who needs help saying something and make a video to help them say it.
SMART and OKIO REPORT transport you to Jisr al-Shughur, Syria, to experience the tragedy as if you were there.
Future Cities is a transmedia documentary about five emerging cities. Cities behind the obvious; because we all know Rio de Janeiro and Shanghai are booming.
Selfies is a collection of over 9000 portraits taken from Instagram, which featured first in the Dutch national newspaper de Volkskrant.
Visual artists Esther Polak and Ivar van Bekkum lived in Philadelphia for 7 months. New to the city, they invited inhabitants, both human and non-human, to explain their city through movement.
Explore the worlds of Californium, a first person exploration game where you are a writer trapped into shifting realities.
SUPERNERDS is a transmedia project about digital surveillance that merges a live TV show, a stage play and interactive media. During a large event on May 28, 2015 this abstract issue was turned into an emotional experience.
In Kabul’s Portrait, Afghan-Canadian filmmaker Ariel expands the boundaries of modern portraiture by creating a range of riveting interactive digital profiles of contemporary Kabul’s storytellers, from artists and journalists to filmmakers, actors, and photographers.
With a slow, poetic and contemplative pace, The Cave confronts the viewer with the supernatural power of painted prehistoric caves (which were none other than the first “immersive experiences”) as if you discover one of them for the first time.
Medellín’s soundscape is contrasting. In this city there are voices of all kinds, including urban shouting from street vendors. They understand that clientele, like lovers, are seduced by ear, and they commit to this in order to sell their products.
The story about Norilsk, the world’s northernmost large city; a city that is home to 170,000 people living there all their life, people to whom ice or flame is just a child’s play.
The Parade is an authentic fable. It tells the tales of Cloclo number 18, a cheerleader, of Jonathan, a tuning fan, of Freddy, who breeds fighting cocks and of Gros Bleu, a carrier pigeon.
Morphosis is a free tablet app to support The Seasons, the next movie by Jacques Perrin. The film sketches the key stages in our planet’s evolution and retraces the interaction between humans and their environment.
4Stelle Hotel is a web documentary that recounts a day in the life of the multiethnic community that occupied the abandoned luxury hotel on Via Prenestina in Rome and transformed it into their own home.
Offshore VR takes its audience into a derelict, shattered drill platform far away in some unspecified ocean where something has gone terribly wrong.
Datum Explorer is a multi-platform project, creating an exploratory virtual experience of the English countryside from anywhere in the world.
Pirate Fishing is an interactive investigation set in Sierra Leone.
While you might think the art of letter-writing is sliding into the past tense, imagine if you opened an envelope and out slid a stream of sound and moving pictures and still images, a mix of meteorology, webGL, tree rings.
KCR, a documentary and installation tracing the path of the defunct Karachi Circular Railway in Karachi, Pakistan, through a spatialized archive of video, stills, text, and drone aerial footage.
Racing Home, a highly personal rumination on identity, combines 8mm and 16mm footage shot in Ontario and Europe.
We live in a multicultural society with lots of languages. But one language is missing. The soundhunters project aims to create a new, universal language. A language of sounds, a language of music.
The World Cup 2014 has been played. Germany is world champion. Meanwhile, FIFA President Sepp Blatter decided to step down as past and future World Cups in 2018 in Russia and 2022 in Qatar are causing some controversies.
Karen is fictional life coach, an experimental storytelling piece designed to be played out on your phone over 9 days.
Immerse yourself in an experiential documentary on a group of young Londoners recruited to carry out secret missions in resistance to South African apartheid.
We all experience and even fear fear, but without really comprehending the phenomenon and all its dimensions.
After blowing the whistle on waste, fraud and abuse within the NSA, Thomas Drake was charged under the Espionage Act by the Obama Administration.
November 9th 2014 marked the 25th anniversary of the fall of the Berlin Wall.
Utopia 1.0: Post-Neo-Futurist-Capitalism in 3D! is an expedition through a largely abandoned virtual 3D world in search of utopia.
This is a research-creative project, a hypervideo web-site (in sum 330mins of video) with embedded transcription that renders multiple narratives.
The Museum of Stolen art is a virtual space for art that has been stolen or looted. It is an Oculus Rift experience where one can enjoy artwork that is otherwise hidden.
Step into the virtual shoes of Decontee Davis, who recovered from Ebola and now helps other victims of the disease in a township in Monrovia, Liberia.
Want to play traffic cop? Thanks to our monitored society, you can. Visit the scene of a crime by live webcam or inform the police of an offense.
This intense mix of confession, radio play and moral reflection challenges two listeners to engage in a conversation with a stranger.
What does our attention-based culture do to people? For 15 days straight, Tim den Besten and Nicolaas Veul streamed their lives non-stop on the Internet.
A personal game that offers new ways of mourning. Designed by the father of Joel, a boy who died at the age of four.
This first-person documentary game follows in the footsteps of Henry David Thoreau, attempting to live a self-reliant life at Walden Pond.
A walk in the woods as an interactive experience for people of all ages.
Contribute to the reconstruction of Fukushima following the nuclear disaster, using construction kits based on Google Street View images.
Virtual reality deployed in the battle against domestic violence makes the viewer an eyewitness to a dangerous situation.
This multimedia project explores the lives of city dwellers and shows how online communities can shape the physical world.
Installation art in which you experience the final minutes of a celebrity made as a scent documentary.
This installation and app invites you to step into the very heart of conflict situations and find out why people engage in violence.
Blurring the boundaries between “born” and “made,” the futuristic menu of this fictional restaurant includes knitted steak and 3D-printed marrow eggs.
This personalized series on privacy shows who benefits from the online private data that we unthinkingly share every day with those out to make money off of us.
This installation lifts unknown Chinese factory workers out of anonymity – suddenly, they are right before our eyes.
This addictive tableau vivant of a packed Piccadilly Circus allows observers to attach a limitless number of comment “tags” to the people in the crowd.
An algorithm uses an image to generate prose and poetry, while a surveillance camera scans for faces and describes what it sees in “spoken” words.
A virtual environment that brings back to life the historical collection of the Mosul Museum, raided by IS in 2014.
Step into the first “drawn reality” by Jan Rothuizen, about the “premium experience” of the tower room in an Amsterdam department store.
One survivor of the London bombings of July 7, 2005 talks about that day and gives us a sense of the trauma that still haunts her.
An ominous, poetic and virtual odyssey through the trenches of the memory of a photographer from World War I.
This interactive documentary provides a platform for victims of the involuntary sterilization campaigns under Peruvian President Fujimori in the 1990s.
An interactive collage of an endless stream of video clips, messages and other visual noise, reflecting the frenetic restlessness that characterizes the Internet.
In 10 powerful Internet videos from Al Jazeera, we share the pasts and futures of Syrian refugees in Lebanon.
A virtual reality love trip through the brain activity that occurs in the staggering moment you fall in love; a poem written in data.
This interactive online documentary shows how citizen activists in Lahore are responding to extremism with art and culture.
A serene photo and video portrait of the predominantly African American residents of a housing project in South Los Angeles.
A virtual reality exploration of the heavily guarded border between North and South Korea makes the paranoia of the Cold War palpable.
A prisoner in Louisiana since 1972, Herman Wallace tells the disturbing story of his solitary confinement in a series of interactive animations.
A collaborative ‘hive mind’ experiment using ping pong paddles.
A playful investigation into crowd behaviour and audience participation.
As part this year’s DocLab Academy program pioneers in the field of Virtual Reality will share their experiences and explore opportunities the medium has to offer.
At this year’s IDFA Forum, a selection of new crossmedia projects will be pitched to potential financiers.
This year DocLab Academy participants can choose between three hands-on workshops by inspiring VR pioneers.
New initiative to bring together artists and key players shaping the future of Virtual Reality.
Exploring the challenges and opportunities of short-form and serialized documentary storytelling.
Academy Award-winning director Errol Morris discusses his work.
The virtual musical meeting between an aspiring but unknown New Orleans singer and Israeli composer/producer Kutiman.
Feature-length documentary based on the interactive documentary In Limbo that premiered at IDFA DocLab 2014.
An evening with live performances and interactive experiments about the art of sound in documentary, virtual reality and games.
Virtual reality pioneers show their latest works and reflect on both the hype and artistic potential of virtual reality and immersive media.
Join us for the opening night of the DocLab: Seamless Reality program.
The DocLab: Seamless Reality exhibition showcases thirty installations and interactive projects exploring the future of documentary storytelling.
Groundbreaking digital documentary artists Bianca Giaever and Anagram invite the audience to come and play with reality during a unique live cinema event.
A look back on one of the most ruthless live streaming experiments ever with Tim Den Besten and Nicolaas Veul as well as several special guests.
Live cinema event on artificial intelligence, including live presentations of Kyle McDonald, Dries Depoorter and Ross Goodwin.
How do we redefine physical space and the art of documentary storytelling in the digital age?
Watch digital pioneers and artists present their most provocative works, lessons learned and visions for the future.
Winners of the IDFA DocLab Award for Digital Storytelling and IDFA DocLab Immersive Non-Fiction Award announced at IDFA’s 28th award ceremony.
Working in the field of documentary storytelling and interactive media? Apply for this year’s DocLab Academy.