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DocLab Shorts 24 Nov at 19:45

A program of short stories that would never have existed without the internet.

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Have a look at the updated and redesigned Moments of Innovation

In collaboration with MIT’s Open Documentary Lab, we’ve added two new categories and over 100 new projects.


Moments of Innovation is an ongoing initiative by IDFA DocLab and MIT’s Open Documentary Lab to celebrate the field of interactive documentary and connect the dots between the endeavors of artists in the digital age and the pioneers and innovations that came before them. Originally published in 2012, the project took interest in the ‘pas de deux’ between representation and technology, and the resulting capacity to see the world with new eyes.

In 2017, during the Update or Die conference about preserving interactive artworks, Moments of Innovation was relaunched to include over 100 projects that were recently selected for the IDFA DocLab Interactive Documentary Canon.

Check out the new version of Moments of Innovation here.

And the winners are…

Announcing the ten winning proposals of the 60 Seconds Competition for Mobile and Interactive Shorts by ARTE, NFB and IDFA DocLab!


Last winter, the NFB, ARTE and IDFA launched a call for ideas out to digital creators around the world. Their mission? To create an interactive experience about mobility by exploiting the features of a smartphone. Today, we are revealing the 10 winners who will spend the next couple of months creating these experiences.

A word from the jury:

“How do we support artists who redefine what art and storytelling can be in the digital age? How do we find the best ideas for short interactive artworks created for our ever-present mobile devices? Somehow, there’s no app for that…

So recently the NFB, ARTE and IDFA locked us, a jury of nine interactive artists, producers and curators, in a room in Montreal for an entire day. Together, we considered the many submissions to the 60 Seconds #veryveryshort Competition. We were treated to projects from all over the world, and we fought passionately over some of the most amazing ideas and bizarre applications of mobile and interactive technology we’ve ever seen. Collectively, the artists who submitted their ideas displayed an impressive level of ingenuity, artistic and technical skill, especially considering the very (very) strict rules for this competition.

In the end, after being forced to kill way too many darlings, the jury agreed on a final list of ten winners that the NFB and ARTE will take into production. In addition to a fixed number of projects from France and Canada, the jury also had the pleasure of selecting projects by artists from Nigeria, the Netherlands, Taiwan, Belgium, Israel and Argentina.

Some of them will make you dance, some of them will make you laugh and, hopefully, some of them will even make you reconsider your relationship to your phone, yourself, and the physical world around you. As a jury, we can’t wait to see how these projects develop before they premiere at IDFA DocLab in Amsterdam in November—and in everyone’s mobile browser shortly thereafter.”

The jury, chaired by Caspar Sonnen (IDFA), was composed of nine renowned international digital influencers: Jepchumba (Digital Africa), Ziv Shneider (New York, artist), Myriam Achard (PHI Centre), Marie Berthoumieu (ARTE), Jouke Vuurmans (the Netherlands, MediaMonks), Florent Maurin (France, artist), Julia Kaganskiy (New York, New Museum) and Hugues Sweeney (NFB).

The ten winners whose project ideas will go into production are:

Rebecca Lieberman and Julia Irwin (United States)

Rebecca Lieberman is a multidisciplinary designer and artist based in New York. http://www.rebeccalieberman.com/

Julia Irwin is a new media artist, researcher and experimental filmmaker. http://www.juliai.com/


Laura Juo-Hsin Chen (Taiwan)

Laura Juo-Hsin Chen, 陳若昕, is an artist, interaction designer and graphics programmer from Taipei, Taiwan. http://www.jhclaura.com/


Ifeatu Nnaobi and Chinenye Nnaobi (Nigeria)
Ifeatu Nnaobi is an independent artist who uses technology and digital media to challenge social inequality in Nigeria. notinmycountry.org

Chinenye Nnaobi is currently a student at Queensland University of Technology in Brisbane, Australia, where she is completing a master’s in Information Technology.


Nicolas S. Roy, Rebecca West and Catherine D’Amours (Canada)

Nicolas S. Roy is Co-Founder and Creative Director at Dpt., a digital studio specializing in immersive experiences and interactive storytelling. http://dpt.co/

Rebecca West is a copywriter specialized in the digital creative industries.

Catherine D’Amours is a graduate of the School of Design at the Université du Québec à Montréal. A multidisciplinary artist, graphic designer and art director In 2014, she became Co-founder and Artistic Director of the design studio Nouvelle Administration. http://www.nouvelleadministration.com/


Dries Depoorter (Belgium) and David Surprenant (Canada)

Dries Depoorter is a media artist and a freelance digital creative who lives online in Belgium. He has a background in electronics and studied Media Arts in Ghent. Most of his work is about the Internet, privacy, online identity and surveillance. https://driesdepoorter.be/


Sara Kolster (Netherlands) and Nirit Peled (Israel)

Sara Kolster is an independent interactive director and designer who specializes in digital storytelling. As an independent maker, she creates interactive stories with socially committed themes.

Nirit Peled is an independent documentary filmmaker and artist. She has a special interest in public space, particularly in relation to new technologies and new social and political movements.


Bram Loogman (Netherlands) and Joaquin Wall (Argentina)

Bram Loogman is a filmmaker and software developer.

Joaquin Wall is a media artist and cinematographer.


Lucille Cossou, Rémy Bonté-Duval (France) and Gabriel Dalmasso (Brasil)

Gabriel Dalmasso dedicates himself to audiovisual work, particularly sound design and composition for video games, films and animations.

Lucile Cossou completed engineering studies in signal processing, Lucile Cossou completed an internship in gesture recognition. Through this, she discovered the field of human-machine interfaces and began a thesis on tactile and tangible interfaces.

Rémy Bonté-Duval is a graphic designer with a visual arts approach. A jack-of-all-trades, his varied practices range from illustration and silver halide photography to creative coding.


Marc-Antoine Jacques and David Mongeau-Petitpas (Canada)

Marc-Antoine Jacques is the co-founder of the collaborative digital creative content developer Folkore, established in November 2012. He also illustrates for some print magazines including Infopresse, Urbania and L’actualité.http://atelierfolklore.ca/

David Mongeau-Petitpas is the co-founder and developer at the collaborative digital creative content developer Folkore. He endeavors to put technology in the service of history, using unexpected combinations and possibilities not only to surprise, but also to advance the field.


Théo Le Du Fuentes, in collaboration with Ex Nihilo (France)
Théo Le Du Fuentes, aka Cosmografik, is a young author and creator who specializes in interactive media and video games. His collaborators work in animation, sound design, or the development of mobile sites. www.cosmografik.fr


Thank you to everyone who participated and submitted a proposal!

logo_onf         arte_logo_rgb Impression

Talks from the DocLab Interactive Conference 2016 are now online

Now in its fourth year, the annual DocLab Interactive Conference brings together leading artists and thinkers from the world of art, technology, science and documentary.


You can now enjoy all of the talks from the DocLab Interactive Conference 2016, with speakers from a range of disciplines in the field of interactive documentary and beyond. Find them at the IDFA Vimeo channel!

Jepchumba (African Digital Art)
Kathleen Lingo and Kahane Cooperman
Toby Coffey (National Theatre)
Saschka Unseld and Yelena Rachitsky (Oculus Story Studio)
Lauren McCarthy (Follower)
National Film Board of Canada
Matt Romein (Meat Puppet Arcade)
Marshmallow Laser Feast (Chameleon)
Rem Koolhaas and Bregtje van der Haak
William Uricchio (MIT)
Ali Eslami (DeathTolls Experience)
Bernie Krause (The Great Animal Orchestra)

Hosted by Ove Rishøj Jenssen (EDN)

IDFA 2016 | DocLab Interactive Conference | Alexander Reben from idfa on Vimeo.

IDFA 2016 | DocLab Interactive Conference | Jepchumba from idfa on Vimeo.

IDFA 2016 | DocLab Interactive Conference | Katy Newton from idfa on Vimeo.

IDFA 2016 | DocLab Interactive Conference | Robin McNicolas from idfa on Vimeo.

Made possible by

In collaboration with


[Livestream] Update or Die: Future Proofing Emerging Digital Documentary Forms

Tune in Friday for Update or Die, a one-day conference about interactive documentary preservation, curated by MIT Open Documentary Lab and Phi Centre, in collaboration with IDFA DocLab


Unstable platforms, rapidly changing technologies, and shifting investment priorities are the new normal in today’s media landscape. As attention turns to the next big thing, digital games, artwork, interactive news features, and web-based documentaries made as recently as five years ago face obsolescence. What kind of artifact is an interactive documentary from a preservation perspective? What kinds of obsolescence do these often networked and platform-dependent documentary forms face in fast-changing technological, cultural, and even legal ecosystems? This event brings together global leaders from media and arts organizations, libraries, archival institutes, game and technology companies and initiatives to address these questions, and more, to learn from each other and past attempts at preservation, and collectively discuss and tackle the unique challenges posed by documentary in a fast-changing and often proprietary digital media landscape.

Full schedule: (Times are EDT)

7:45 AM – Arrival of participants and breakfast
8:45 AM – Word of welcome by Myriam Achard (Phi Centre) and Sarah Wolozin (MIT Open Documentary Lab) and presentation of Sandra Rodriguez (MIT Open Documentary Lab, EyeSteelFilm) and Catalina Briceño (Canada Media Fund), our hosts of the day
9:10 AM – Opening of the conference by William Uricchio (MIT Open Documentary Lab): Preserving a Precarious Ecosystem: Assessing the Needs of Interactive Documentaries
9:25 AM – Interactive demo by Caspar Sonnen (IDFA) and Erwin Verbruggen (Netherlands Institute for Sound and Vision): A Short Introduction to the Interactive Documentary Canon.
9:45 AM – Conference by Rick Prelinger (University of California, Santa Cruz/Prelinger Archives/Internet Archive), followed by a Q&A: Perishable Practices: Preserving New Documentary Forms in a Post-Archival Moment
10:10 AM – Conference by Zachary Kaplan (Rhizome), followed by a Q&A: Preserving Performative Media
10:35 AM – Conference by Patricia Falcao (Tate), followed by a Q&A: Preserving Digital Artworks at the Tate

11 AM – Break

11:15 AM – Conference by Jepchumba (African Digital Art), followed by a Q&A: Digital Colonialism: Erasure and Digital Memory
11:40 AM – Conference by Henry Lowood (Stanford University), followed by a Q&A: Replay: Games, Performance and Preservation
12:05 PM – Conference by Brett Gaylor (Mozilla), followed by a Q&A: 404 vs 401: A Tale of Documentary Horror and Redemption
12:30 PM – Conference by Jason Scott (Internet Archive), followed by a Q&A: Dead Man Beeping: Shouts from the Cutting Edge of Web-based Emulation
12:55 PM – Recap by Catalina Briceño

1 PM – Lunch

2 PM – Interactive demo by Vincent Morisset (AATOAA), followed by a Q&A: The Resurrection of ZIG
2:25 PM – Conference by Christiane Paul (The New School, Whitney Museum of American Art), followed by a Q&A: Conserving Context: Approaches to Preserving Digital Art
2:50 PM – Conference by Caspar Sonnen (IDFA) and Erwin Verbruggen (Netherlands Institute for Sound and Vision): (Im)possible Approaches to Preserving Interactive Media

3:15 PM – Break

3:30 PM – Panel 1: HIGHRISE: A Case Study
Moderator: Sarah Wolozin (MIT Open Documentary Lab)
Speakers: Marianne Lévy-Leblond (ARTE France)
Marc Bramoullé (Ubisoft)
Hugues Sweeney (ONF)
Mark Beasley (Rhizome)
Katerina Cizek (MIT Open Documentary Lab)

4:30 PM – Conference by Jean Gagnon (Cinémathèque québécoise), followed by a Q&A: Memory Loss

4:55 PM – Panel 2: Policy, or Planning for Posterity
(Presented by Telefilm Canada)
Moderator: Julia Kaganskiy (The New Museum)
Speakers: Dr. Nancy Y. McGovern (MIT Libraries)
Janine Steele (ONF)
Chance Coughenour (Google Arts & Culture)
Monique Simard (SODEC)

5:55 PM – Recap by Catalina Briceño
6 PM – Summary of the day by William Uricchio (MIT Open Documentary Lab)

Note that the conference will be held in English.
You can find out more on the official event page here.

Call For Entries IDFA DocLab 2017

IDFA DocLab is open to all sorts of works that use new media to represent reality.


For those interested in the creative potential of digital technology, virtual reality and interactive media, this year’s International Documentary Film Festival Amsterdam (15-26 November 2017) will have more to offer than ever before.

Since 2007, the IDFA DocLab program showcases the best interactive non-fiction storytelling and explores how the digital revolution is reshaping documentary art. DocLab Academy presents a unique interactive training program and IDFA’s Crossmedia Forum offers new funding and co-production opportunities for innovative non-linear projects.

IDFA DocLab: submission deadline August 1

DocLab is open to all sorts of interactive projects, ranging from webdocs, apps and virtual reality projects to data art, multimedia journalism, installations and live performances. This year marks IDFA DocLab’s tenth anniversary, so we are preparing the largest edition to date. Submission is now open.


  • IDFA DocLab is open to all sorts of works that use new media to represent reality, ranging from digital non-fiction storytelling and art to physical installations, virtual reality experiences, live performance and multimedia projects.
  • Submitted projects will be considered (1) for the IDFA DocLab Competition, (2) as an installation for our festival exhibition, (3) as a performance at our live cinema events and/or (4) for the IDFA DocLab Online Database
  • Projects selected as part of the competition program are eligible for the IDFA DocLab Award for Digital Storytelling as well as the IDFA DocLab Immersive Non-Fiction Award.
  • We can view projects on most platforms/devices, including MAC, PC, iOS, Android, Steam, Sony Play Station, X-box, Oculus Rift, Samsung Gear, HTC Vive or Google Daydream / cardboard.
  • Projects should be submitted via a password-protected (streaming) link, a download link to the VR build/360 video file (preferably by Dropbox/Google Drive), an app download package or game install.
  • The IDFA DocLab program and competition are open to unreleased projects, as well as projects that have been made publicly available on the internet after August 2016. Priority is given to projects that have not yet been presented at other events or festivals

You can find the FAQ’s about DocLab here.